![]() Or draw up a spline and get surfacing.Ī number of tools added over the years have also made it easier to generate cleaner topology when assembling. Just pop in a cube and start pushing and pulling. Shaping up a model from primitives has only grown easier over the years to jump right in and start assembling with little in the way of initial positioning and establishing editing formats. Maya’s modeling environment does take some getting used to, considering it’s a bit more intricate to navigate than its long-time competitor of 3D Studio Max. Winner: Blender.The community that has built up around Blender has made it one of the most accessible animation programs for support. This is a no-brainer considering Blender is free. Though both have a bit of a learning curve, Maya continues to stand the test of time for its process of creating animation. Having been around in the industry for quite some time, Maya’s many plugins have stood the test of time to be essential and valuable for creating high-quality theatrical animation. ![]() The rendering tools within Maya are remarkably robust and save quite a bit of time. ![]() The interface for Blender has made vast improvements over time that has allowed it to be one of the friendliest of work environments. Winner: Blender.Thanks to a host of improvements, Blender’s animation process is relatively smooth when it comes to getting your rigged models moving. Winner: Maya.With a host of different plugins to aid in the process, Maya’s intricate rigging system offers excellent range and control. The surface and texturing tools are just a bit more simplified in Blender than in Maya. ![]() While Blender’s modeling environment may take some getting used to at first, its process for creating models is a relative breeze. Though Maya offers a wealth of industry-standard features, Blender stands tall as the superior program not just for its cheaper cost (free is a good price) but for the friendly interface, a multitude of tools, and ease of use. Not as much of an industry-standard program yet.Takes more time to learn the workflow when compared to the straightforward nature of Maya.Lacking in tools and plugins to simplify rendering and workflows.If there's anyone who has experience with both please let me know, I would reallly want to know if there's any reason for learning Zbrush while knowing Blender well. I have googled for that and people say it's great sculpting tool, but sculpting seems just as enjoyable in Blender right now, but that was the only thing mentioned. So I checked out some videos and tutorals and then I started to wonder - Is there really any advantages that Zbrush has over Blender when comes to gaming models? I am really curious in case if there was any reason for switching over, but I seriously - despite all the excitement with Zbrush itself. I know it's primarly a sculpting tool, but it has been praised as great hard surface modeling software as well. I have some decent experience, I do both hard surface and a little of organic modeling for game (Second Life), but I have heard many people being extremely excited about Zbrush. I have been using Blender for quite some time and it's totally amazing, I love the features and constant updates that make it even better.
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